Thursday, April 12, 2012

trouble in shiverpeaks solo w/ henchmen

[:1]I have my W/Mo in shiverpeaks. I have a hard time finding party members, and my friend plays when I'm on my Mo/Me while he's on his W/Mo.

So i usually try and solo stuff with my w/mo and henchmen.

my warrior is level 11 right now with 6 in strength, 6 in swords, and 5 in tactics.

I just bought the warrior armor from yaks bend.

I'm having great trouble in shiverpeaks, the healer henchmen keeps dying. and that forces me to wipe up the group and start over.

i do decent damage when using swords, went and equipped an axe with 8-16 damage and some nice mods. but i seem to do less damage even with axes pumped to 6, im talking 1-3 damage on the ettins and 3-6 on other mobs.

should i drop points in something and replace healing signet with a reusable resurrect skill?

i've been doing this henchmen setup, healer,brawler, fighter, mage, enchanter.

i have no clue what to do at this point, it's becoming very aggravating when i keep failing like this.

any and all advice appreciated.

using this skillset and stuff 7 swords, 6 strength 6 tactics, barbed ascalon razer of charrslaying (10-14 slashing) a plain wooden buckler with 9 armor.

power attack, sever artery, gash, for great justice, endure pain, doylak signet, healing signet|||This axe is probably the quest reward for some side quest. I ran into the same issue with one of these; the damage output was pathetic. This is because this axe is bugged somehow.

When you switch to an axe from a random drop or so, the damage will be much more satisfying.



Difficulties in the Shiverpeaks with the henchmen are somewhat usual; this is because Alesia sucks. It helps to bring Claude along, so that he can cut himself all the time to provide some more energy regeneration for Alesia.

Also, I wouldn't bring more than 1 melee fighter in my team; that way, you yourself get Alesia's full attention and she won't have to spread her spells onto 2-3 melees who are all in need of some healing. So, that's: you, Alesia, Claude, Dunham, Orion, Reyna.



Next thing: if you are on the way from Yak's Bend to Borlis Pass, then try to abandon some of the side quests. If you have taken all quests available in Yak's Bend, then the Traveler's Vale map is literally crawling with foes.|||I had some trouble with that area on my Me/N too. I found a more circuitous way around the path with the most mobs and was able to pick them off one small group at a time.

There's also a little trick if you put 2 and 2 together. There's an escort quest with about 5 NPCs that follow you back to town from a far corner of the explorable area. However, they're always there, so you can actually grab the quest and use them as extra meat shields to help you clear the rest of the area. Yes, they die quickly, but it might be just the extra time you need to do your own thing and clear out some of those crowded paths.|||Well i got to the borlis pass mission. had to solo it with henchies. Had some trouble a few rounds of getting wiped out before the second part. then got past the first part to where you have to light the braziers with the arcane torch the dwarf king gives you. stayed with the three dwarven soldiers so they could help in the fight, was a slow walk. then got to a part with two dolyak riders and several stone dwarves. my henchmen and the dwarf solders could not handle it and wiped. during that i could not take out any of the stone dwarves because they would keep healing faster than i could do damage. so it was a very frustrating wipe.

I need to come up with something on that part of the mission to keep my party alive.

and it seems the player population of the borlis pass mission is almost non existant. so it's going to be hard to find help.

oh i play on the american district 1 servers btw.|||First, I would suggest you take points out of Tactics and just focus on Strength and whatever weapons mastery you need. Spreading your points too thin this early can make you inefficient.

Second, get yourself a longbow or flatbow. Any will do. You can have up to 4 weapon slots that you can quick switch. I generally keep a long/flatbow in one of the slots for quick access. Use the bow to pull enemies. Flag your henchmen back using the flags, say about half a radar away from your target. Then move forward and target the closest enemy with your bow. This will "pull" the enemy and his group toward you and your party. This may take a little practice, but it's a very useful skill to learn.

From Shiverpeaks on, a lot of groups will overlap. This is troublesome for melee types because they need to be up close. If they're up close, their aggro bubble can touch another group, and things can get overwhelming. Learning to pull lets you bring one group at a time into an already cleared area so you're less likely to overaggro.

-T|||What Teina said.

Overaggro is the #1 reason for failing early in the game, and pulling is the easiest way to solve that problem.

If there are healers in the groups of foes you fight, I'd also advise going for those first. Generally, healers are good to take out first, then anything squishy (elementalists, then necros, etc). Leave the rangers and warriors for last, again, generally.|||Yes, I would ditch endure pain or dolyak signet to add Resurrect to the skillbar. Alesia being a failure on two legs is one thing; failing a mission because Alesia failed so much and nobody has a res anymore sucks even more.



Keep in mind that resurrect revives stuff at 0 energy. So, Alesia will need a blood donation of Claude, or a little break before you aggro more stuff.|||If you a) have the /bonus weapons and b) are usually not the one getting beat up until Alesia dies, I highly recommend using the bonus hammer. It not only can knock down foes attacking your vulnerable casters, but it also does WAY more damage than swords or axes at this point in the game. If you go that route, meet the requirement of 9 hammer at all costs, even if it mean buying a headpiece or rune of minor hammer mastery.

As a baby warrior, I usually go all Weapon/Tactics and use "Watch Yourselves!" to boost Alesia's armor unless I need the attack skills from Strength. Later on, you'll probably want to go all Weapon/Strength.

Edit: An ya, absolutely take a resurrection skill.|||I would suggest if you want to play sword do it this way.

power attack, sever artery, gash, watch youself,healing signet,sprint,purge conditions and resserect or restore life.Don't put any point in healing for this.

You could use frenzy only on the castors ad use sprint as your cancel stance.This would be used instead of purge condtitions.

It is best not use endure pain only for running as it is slighty bugged and forget doylak signet.

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