Thursday, April 19, 2012

Paragon or Dervish

Dear ladies and gents,

I rolled a necro/monk a few days ago with which I am having a blast and now I would like to try out a melee class as well. I tried the ritualist today but somehow I need to be a bit more familiar with the game first before I feel up for levelling him to 20. I narrowed my choice to dervish and paragon. Which of the two is the easiest to master?

All tips are appreciated immensly.

Thanks a lot.

Kind regards,

Martin|||If melee is your criteria, Dervish. Paras are (generally) ranged.|||Paras are more ranged + shield. They use shouts as party buffs. They're usually the last to fall in a team... but only because they are usually not that interesting of a target to take down.

Dervs are almost pure AoE melee. They use self-enchants as buffs and for survival. They can be pretty tough and do pretty strong damage, but the right foes can be a good threat to their survival as well.

That said, I played both, and I find that while paragons are easier to master, they are also a lot less versatile and as such get boring faster. Mind you, some people never get bored of them, so it might be just me.|||Yes, I would agree with Alaris and add that I regard paragons as more of a support role and dervishes as real fighters. So if you want to really try melee, go dervish.|||Neither is exactly difficult (none of the GW classes are, cept twitchy interrupts.) The Dervish is more straight forward. Cast your 1-2 buffs, use your attack skills. Repeat. You can do stuff like Necro Orders, but it's really dull as a player.

Paragons are a bit more involved. They'll do dmg and party support on the same skill bar. With Spear of Fury, a paragon can spam Burning & Deep Wound or Dazed at range, and and still have the best party protection around with "Save yourselves!" and "There's nothing to Fear!," while also being able to buff minion hoards (and the party) with "Go for the Eyes!" and "Fallback!

They don't do much with their secondaries, but it's not too big an issue since the class itself pretty much offers all it needs already. The attribute spread between Leadership, Spear Mastery and Command is pretty inflexible. This is mostly cause Motivation and Tactics (the other shield reqs) are pretty bleh these days.|||Like everyone said, derv and para pretty much has about the same difficulty. Between the two, it does boil down to if you like damage (derv) or support (para).|||Depending on the way of play their survivability can be very similar too. But if you like big scythes swinging around and hitting up to 3 foes at once, pick the Dervish.|||Quote:






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The Dervish is more straight forward. Cast your 1-2 buffs, use your attack skills. Repeat.

Paragons are a bit more involved. They'll do dmg and party support on the same skill bar.




Funny, I would have argued the opposite.

With a paragon, you might always feel like you can't bring all the skills you want to bring, but the usage is usually straightforward. Spam on recharge. Shouts (esp adren shouts) generate energy, and shouts usually have a long recharge... Some shouts work better if certain conditions are met, but most of them work pretty well if spammed. You do need to pay attention in some builds to use up synergies, i.e. use skills in the right sequence. Paragons are often ignored by the enemy, so you can go ahead and do your thing. Which in the vast majority of cases, is shout, throw sticks, and run around without pants.

Dervs played the simple way, it's buffs, and spam attacks. But you need to be careful with energy even with high mysticism if you attack a lot. Also, a derv is likely to get hit with all sorts of caster- and melee-hate, unless there are squishies around. With lower natural armor and removable buffs, a careless derv can go from healthy to dead pretty quick. And the optimal use of a scythe requires positioning, it's not easy to get 3 foes in front of you! Moreover, if you want a more complex gameplay, you can bring enchants that have effects when they end, and combo that with skills that end enchants. Good luck managing that! Dervs can also fill in multiple roles, but generally are taken as either tank or AoE melee damage.

My credentials: my paragon was my original title hunter, with I forget probably 10-15 titles incl. survivor, prot, guardian, and some stuff. I stopped title hunting with it because I got bored of the shouts mechanic. My derv is my current main character, with not as many titles but at least survivor and prot (or equivalent) everywhere but prophecies. I've learned more about gameplay via derv than paragon. But I recognize that paragons are strong assets to a team too.|||Quote:






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Neither is exactly difficult.




Off the 10 professions.. Paragon and Dervish are among the easiest, indeed.


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(none of the GW classes are, cept twitchy interrupts.)




It's as difficult as you want it to be.|||Quote:






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But if you like big scythes swinging around and hitting up to 3 foes at once, pick the Dervish.




If you want to swing scythes around you can also choose Paragon/Dervish.

There's currently no reason to choose a Dervish primary besides you like the look of the profession, this may be fixed in the next or after next balance update.

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