[:1]I'm coming back to Guild Wars after a long hiatus, and while I have had plenty of fun messing around on low-level characters, trying to log back into my high-level characters reminded me of one of the reasons why I got tired of the game a while back.
I enjoy GW mainly for the story and exploring the game world, but two characters stalled towards the ends of the campaigns: a Canthan ranger who completed Factions and went on to Nightfall, but stalled at the Ruins of Morah, and a Tyrian mesmer stalled at the Ring of Fire mission.
Now I'm wondering what I should do - is it possible to beat these campaigns with only henchmen/heroes, or if I really want to beat the campaigns, should I try finding a guild?
On that note, is EotN still worth picking up even if I'm not very interested in PvP or the real grindy stuff? I got a set of 15k armor on my ranger (Ancient armor, but cheated and skipped the headpiece since I hate most of the ranger headpieces) and have been messing with various lower-level characters like a dervish and an elementalist, but I'm not big on grinding or farming.
Any advice or pointers on what I should do? I enjoy the lower-level content just fine and do want to finish the storylines, but I don't have the time to seriously farm or grind and am not very interested in PvP.|||Every mission is beatable H&H in normal mode. Some involve running arround, but the two you mention are fine H&H. They're not easy missions though... I suggest wiki.guildwars.com for hints on those.
Joining a guild is certainly a way to go about it, but it's not necessary. Most people join guilds for having people to play with for fun rather than necessity.
EotN is a lot of fun especially if you enjoy Dungeons, but it's harder content. You can safely finish the three campaigns before you do EotN. On the other hand, EotN has some powerful skills that can help you finish the campaigns...|||I've already made active use of the wiki, and haven't had much luck with either mission. I readily acknowledge that I'm probably not a good player - I generally treat GW as a single-player game, though my difficulties may stem from me being rusty rather than the missions being genuinely hard.
Still, point taken I suppose. Guess I'll see if there are any dedicated guides to the late game missions and what heroes, henchmen, and skills to bring. My ranger, for example, is mainly built as a Barrage specialist using an Ele secondary with conjure lightning and a shocking bowstring, while my mesmer is a bit schizophrenic due to having a hard time figuring out what works best on this mission but currently focuses on domination.
If it makes any difference, the ranger is definitely my preferred main - I was an idiot way back when and was determined to make a mesmer my first and main character. >_> The ranger in Ancient armor pulls off the long coat better than the mesmer ever could.
Thank you for the reply.|||I've struggled with those missions before, and I have to admit that I don't rush them even now. One thing that really matter is aggro...
Make sure you fight only one group at a time. If you fight more, it gets a lot more difficult. A good way to do this is to flag your heroes back, and draw a foe towards them. Fight that monster (and whatever comes with it, they are rarely alone). Rince and repeat. It helps a lot.
Anothing hint is that perhaps you can build a better team. Put a few interrupt skills on the mesmer. Make sure also that he has some skills to get energy back, or he'll easily run out. Make sure you have two healers for a team of 8, that's a healing monk, a prot monk, and/or a resto ritualist. I usually take either 1 heal 1 prot, or 1 heal 1 resto... but preferences differ. Bringing a minion master and/or spirit spammer helps too, or at least some frontline otherwise.
Not sure what else to recommend without giving you complete builds... it's fun to try different things for yourself though...
Ranger + conjure is just fine. I would recommend you give broad head arrow a try sometime, but either that or barrage is fine. If you get EotN, then I'd take broad head arrow, conjure, and volley (the non-elite barrage).
Good luck...|||I suppose a better question would be: is it practical to beat the campaigns with heroes and henchmen? I prefer to play GW more as a single-player game if I can - while I will group with other players on particularly *****y missions like the finale of Factions, I prefer to play alone.
I do have broad head arrow, incidentally - I tend to swap between it and barrage, and between bows, depending on what seems to be more useful in a given area/mission.
Well. I'll give Ruins of Morah more work tomorrow.
Thank you again for the pointers.|||If you're at Ruins of Morah, odds are you have a fairly good collection of heroes to help you out. Remember that the AI is great at punishing itself, so loading your heroes with punishment skills for Varesh - Empathy, Spiteful Spirit, Spoil Victor, etc. can help tremendously.
Once Varesh changes forms and demons start popping out of everywhere, do your best to flag your heroes at the entrance of the mission, pull the demons in front of you, lay waste to them, and then slowly pull Varesh to your position. If you're far enough back, the rest of the demons won't notice you, and you'll be free to take her down at your leisure.
In Ring of Fire, the only really annoying things are the Ether Seals. Bring some characters that don't rely too much on energy to do damage (and retreat when you find yourself getting low), and you'll likely be fine. If you find you can't make it through the front door, don't be afraid to take the back road. Lava Spitters aren't all that scary (bring Aegis), and Empathy on your Mesmer will bring them down really fast. Domination Mesmers are more powerful than ever - just make sure you pack a decent elite (Energy Surge, Panic, etc.).|||It is actually worth paying 2 to 3k to get a run for masters on the Ruins of Morah mission.RoF mission is easily done with H/H use SS on the Mursaat.
It is best to get good mask with +1+1 in expertise just toggle it off if you don't like the looks.
The last 2 mission in EoTN is done best with real people if that helps.|||I've some advice for Ring of Fire, maybe that will help you.
Henchmen: Lina, Mhenlo, Eve, Dunham, Cynn, Aidan, Devona.
You: Domination indeed. Have the maximum of points in Domination. Split the rest between Fast Casting and Inspiration. Bring Cry of Frustration, Power Spike (or Power Drain or Diversion - all of these work), Empathy, Energy Tap, Guilt, Wastrel's Worry, Rebirth. As Elite, I would suggest Panic, but you probably haven't got that yet, because you would capture it in Hell's Precipe (last mission of the game). Bring Echo or Mantra of Recovery.
Your armor is infused? If not, you really should do the Iron Mines of Moladune again, first. Only up to the point where the armor becomes infused. Check the infusion state of all your armor pieces.
The most important advice here would be that the Vizier does not tell you the truth. He tries to send you onto the more dangerous path, so don't follow his advice. Just go in through the front gate, but be careful and cautious with the ether seals that lock it. You also need to know here that there will be more mursaat coming from inside of the fortress towards the front gate as soon as you are about to enter. So just take a few steps inside at first, then retreat, and kill that patrol from the outside.
What you are going to do now is to cover hostile warriors and rangers with Empathy, while interrupting the spellcasters from casting their spells. Your primary targets for interrupting should be the elementalists at first, because they have nicely long and slow casting times. Move on to other spellcaster targets later, when you are more comfortable with the interrupting.
If you brought Diversion, then use it mostly onto Coventina the Matron (or is she called Willa the Unpleasant in this mission? I mean the monk mursaat boss. That one spams her skills quite a bit, but Diversion can disable her activities very nicely. However, Diversion is not a MUST-HAVE skill here. You and the henchmen can kill her also without that skill.
Your Wastrel's Worry serves two purposes: Firstly, you need to apply it to bosses. Hexes last half as long on bosses than they usually do, which means in the case of Wastrel's Worry that they get hit quite quickly with the damage. Secondly, it's there for the ether seals. They also have half hex duration, even though they aren't bosses. Be ready to interrupt one or two of their spells; other than that, keep them Wastreled as long as you have the energy.
After an encounter with an Ether Seal, you need to give yourself and the henchmen time to recover the energy, so don't just rush on.
There are certain nooks and crannies that are very useful to know about, too; for instance, once you're past the front gate, first run past the ether seals to that corner next to the stairs. It's a small spot outside of the range of the seals and if you attack the seals from here once you got the energy back, your wands will actually hit the seal. You might get attacked by mursaat while you're waiting in that spot though.
Or: don't fight the ettins in the lava. Instead, pull them with your longbow while the henchmen wait at their flag, that you have placed before the lava pit. Lina and Mhenlo don't approve of having to heal the whole team when they're standing in the lava.
Or: If someone went down and you want to use Rebirth, then flag the henchmen back to prevent the two monks from rushing forward to revive them with their on-touch skill.
I've no advice for Ruins of Morah, because I haven't done this mission too often yet, and never as a ranger.
One remark about EotN though. If you suffer greatly in Ring of Fire and Ruins of Morah, then you might not really enjoy EotN's dungeons at all. They're by far harder than these two missions.|||For Ruins of Morah, you would be best off with BHA. You want to keep Varesh dazed, blinded, and weakened, so select your skills and your hero builds with that in mind. Remember that conditions and hexes will only have half duration on her.
EotN is worth having even if you don't like the dungeons. There is no requirement that you DO any dungeons unless you're trying for the Legendary Master of the North title, and there are lots of other things to do in EotN.|||EotN is a bit short if you don't do dungeons, but still good fun.
I'd advise against runs, as you can learn to do all of that H&H. I did the vast majority of missions in nm and hm H&H on my ranger, these two are no exceptions. You just need to figure out what you're doing wrong and correct it.
H&H is a bit weaker than a good group imo, but not so much that it matters. Just go a bit slower H&H, and you'll be fine. I only look to team up on stuff that needs a split, like Eternal Grove HM, Dzagonur HM, etc.
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