[:1]so i quote this post first
http://guildwars.incgamers.com/forum...00&postcount=6
what's in that post is something I'm not sure of.
this
A/Mo
12 Dagger Mastery (Major), 14 Critical Strikes (Major + Head), 10 Healing Prayers, Nightstalker's Armor
what confuses me is it looks like that build is using two major runes at once?
as shown in bold..
i thought it was only possible to have one rune period and that goes on the head armor peice.
so what is the deal here? what information am i missing out on?
also am i right in thinking if you have a head piece for example that gives +1 dagger mastery and a minor or greater dagger mastery rune, that the attribute from the helmet and the rune don't stack?|||No, you can only have one rune of a particular ATTRIBUTE.
This is a possible example:
A/Mo
12 Dagger Mastery (Major), 14 Critical Strikes (Major + Head), 10 Healing Prayers, Nightstalker's Armor
This is an IMPOSSIBLE example:
A/Mo
14 Dagger Mastery (Major+Major), 12 Critical Strikes (Head), 10 Healing Prayers, Nightstalker's Armor
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The only runes you can stack are the common runes (with the exception of Vigor). A Superior Fire Magic rune and a Minor Fire Magic rune will NOT stack though. The higher rune is used..
If you wanted, you could have a superior rune on each piece of armor. However, I would recommend against it due to the massive hit your health will take.
The attribute added via headgear WILL stack with runes, however. So, via headgear and runes, you could have up to +4 to an attribute (headgear + superior rune).|||What should be noted quite quickly, is that the passive attribute of Critical strikes levels up at attribute 13, which makes the major rune redundant due to giving a big health loss, and nothing more than a couple percent chance extra to crit.
Additionally, the post you linked is extremely old and outdated. Given the assumption you own all parts of the game, you should pick up the PvE skills related to assasin and give them some use.
Healing is just not cost effective on classes with the role of damage at all, which is why you'd rather keep it on your backline/midline characters. Doing so will allow you to deal more damage quickier, thus killing the enemies faster and keeping engagements short. It also opens up attribute points and secondary class to bring utility such as enchantment removal/snares you couldn't afford before.|||did not mean to confuse you guys about this thread. i was using the text for a/mo as an example. this thread was only meant to ask how runes work. not about an assassin build.
just to clarify things.|||Was my explanation clear to you?
If not (or if it was but you just want further verification), go here...
http://wiki.guildwars.com/wiki/Rune|||yeah it was clear, thanks.|||Quote:
No, you can only have one rune of a particular ATTRIBUTE.
This is a possible example:
A/Mo
12 Dagger Mastery (Major), 14 Critical Strikes (Major + Head), 10 Healing Prayers, Nightstalker's Armor
This is an IMPOSSIBLE example:
A/Mo
14 Dagger Mastery (Major+Major), 12 Critical Strikes (Head), 10 Healing Prayers, Nightstalker's Armor
You kind of touch on this, but it's more accurate to say that you do not benefit from having multiple runes of the same attribute. Your "impossible" example can be done (say major dagger on chest and major dagger on arms), but you will only get the +2 to dagger from one of the Major Dagger runes, and you will get BOTH of the -35 health negatives, for a total -70 to health. This is an important distinction as there are some farming builds that use this negative health stacking combined with certain skills for virtual invulnerability in certain conditions. But they aren't good for regular PVE play.
Either way, it can be done, you just normally wouldn't want to.
Generally people go with their most important attribute for their headpiece and rune, then another rune for any other attribute their build uses, and finally fill in the rest of the empty slots with vigor, attunement or vitae runes. Don't forget that each armor piece can also support an insignia rune.|||Quote:
You kind of touch on this, but it's more accurate to say that you do not benefit from having multiple runes of the same attribute. Your "impossible" example can be done (say major dagger on chest and major dagger on arms), but you will only get the +2 to dagger from one of the Major Dagger runes, and you will get BOTH of the -35 health negatives, for a total -70 to health. This is an important distinction as there are some farming builds that use this negative health stacking combined with certain skills for virtual invulnerability in certain conditions. But they aren't good for regular PVE play.
Either way, it can be done, you just normally wouldn't want to.
Generally people go with their most important attribute for their headpiece and rune, then another rune for any other attribute their build uses, and finally fill in the rest of the empty slots with vigor, attunement or vitae runes. Don't forget that each armor piece can also support an insignia rune.
oh i thought for some reason vigor and absorption runes would not work with any other. i must have misread, or am i right? i know they are some of the most expensive runes though, the vigor runes.|||You are correct, they will not work more than once. "Non-stacking" means only one rune of that type per character.|||Quote:
You are correct, they will not work more than once. "Non-stacking" means only one rune of that type per character.
i meant, i thought a vigor rune would not work with any skill + rune because of the -health. that was what i was asking about.
i know that you can have only one vigor rune, or only one +dagger or only one +critical strikes.
i just got confused and thought that if you had a rune that added attributes that a vigor rune would not work with that.
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