Monday, April 16, 2012

Ele vs Mesmer

I would like to ear the pros and cons of those two professions to help me to pick one of them, even though im leaning to ele .. probably.

Also, where's the best campaign to start with those professions (i only own factions and nightfall).

thx|||My lvl 18 mesmer without maxed armor took down a high lvl ele with max armor, an impecable build, and many runes. He only got in a few spells before he died. This was all before I was even able to get an elite.|||Well, mesmer is considered the ahrdest class to play, cause the interupts. Right now mesmers go discord supporters and energy vampires, it is just a strange proffession. Eles are easy to understand and easy to make a build, mainly nukers and always wanted in parties in PvE, also they pwn well in PvP with teh correct build. About the question where to start from, Factions is the fast lvl-ing expansion, there you can lvl up to 20lvl faster than any other expansion. It would be nice to run to lvl 20 in factions and after that jump to NF to acquire the heroes. the choice is up to you, but if you are new to the game better pick an ele, thats what i would say, but it is your decision in the end :) GL and HF with any proff :)|||An ele is easy. Target, hit button, cause effect and/or damage. Avoid mesmers.

Mesmer is harder. Target, wait for right moment, use spell, watch target get frustrated their spell didn't go off or hurt them. Avoid rangers.



I would have to say the ele sum up is a bit of oversimplification of the class.

It's actually got a lot more subtleties then most people care to admit. Fire class is pretty much damage and setting target on fire.

Earth class does damage, but gives you some extra effects to, usually knockdown, weakness, blindness. Mostly knockdown though. They also have the wards to protect your group, and personal armor.

Air class is about spiking specific targets. Lightning damage doesn't really show through as much in the lower levels, but when you get higher up, you'll notice you'll keep those same numbers when other spells are dealing low damage or single digits.

Water class is more about stopping your foes and making them pay attention.

A bunch of different snares, and one of the most powerful AOE spells, one that if foes stand in the middle of, will stop most every spell they cast.

A mesmer on the other hand is more passive agressive. They rely on the foe to be stupid and hurt themselves. A lot of what they do is based around the hexes, or inturrupts. They have a little bit of self healing, but mostly they're geared around slapping on hexes to where the target has to sit down and shut up.

I believe Lytha said it best, if you like pulling wings off of flies and watching them squirm around on the table in front of you, then the mesmer class is for you.

What that statement means is you're making your foe ineffectual, and they have to stand around and realize they can't do anything about it.



But do realize, mesmers have issues. They're good at single targets, but not so much multiples. Though lately they've gotten some upgrades to deal with larger targets, but this also means you have to watch out for mesmer mobs even more so now. (Run off to oola's lab, watch entire group get nuked by team of windriders in HM. Hilarity ensues)



I'm not really the best person to make comparisons on the two classes.

There's enough going on with both of them, and enough variations within each class to give you something interesting to look at. I would suggest making one of each to so you can understand each side better.

Although unfortunately, one will end up being used, and the other will end up being a mule.

(and then there's me, who ended up making BOTH of them mules. To damn much stuff again)|||If you're considerably new to the game, I recommend you choose elementalist since playing a mesmer well requires you to be familiar with other professions as well as what kind of mobs and skills you would be encountering in each areas. This is because the mesmer's job is to hinder your enemies from doing something, and you want to be selective about what you don't want your enemies doing (ranging from them casting a devastating spell to them running to the objective faster than you). For example, you want the enemy monk to be using their weapon to attack rather than having them heal their entire team.

As an elementalist, you would come to be more effective as support class in hard mode and some end game areas, which will also require deeper knowledge about the game. But for the most part of normal mode and especially in beginner's area, you can get away with equipping yourself just with direct damage spells.


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My lvl 18 mesmer without maxed armor took down a high lvl ele with max armor, an impecable build, and many runes. He only got in a few spells before he died. This was all before I was even able to get an elite.




To be fair, if you know you're facing an ele as mesmer, you pretty much only need backfire (which is available well before you leave the starter area in all three campaigns) and a few skills to complement it so that you don't die before the ele does. The "many runes" also could have as well been a bunch of superior runes. We also want to be talking about how ele and mesmer fares within PvE environment (judging from "where's the best campaign to start" refers to PvE), which will be completely different from 1v1 PvP.|||GW was not balanced for 1vs1 PvP anyway, and the game doesn't revolve around 1vs1 PvP, so the point is moot.|||For me, elementalists have seemed to be more nukers whereas mesmers react to skills. Mesmers are much more difficult to play. You need to see which skills all the monsters are using. With Elementalist, you need to see which weaknesses the monsters have.|||Playing any class well requires a brain, skill and knowledge of the game.

You get away easier as a bad elementalist than as a bad mesmer, because a bad elementalist focused on one attribute can't have 8 ****ty spells to spam. The bad mesmer on the other hand can have a really good bar which doesn't even harm a package of butter.|||Quote:






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You get away easier as a bad elementalist than as a bad mesmer, because a bad elementalist focused on one attribute can't have 8 ****ty spells to spam. The bad mesmer on the other hand can have a really good bar which doesn't even harm a package of butter.




QFT

Frankly, I love my Mesmer. Maybe because it's the "hardest class" and requires a little more thought. I've never been the best at interrupts, but I've always been an awesome Dom Mesmer (including Proactive Interrupts like Shame and E-Denial).

I've tried Eles before, but can't get into it. Seems so... boring to me (sorry Eles!).

Though I DO have a FC Fire Mesmer build that's preetttty sweet. Uses fire skills that restore energy to compensate for the lack of Energy Storage. I didn't make it: I chased a Mesmer around in AB writing down all his skills.|||Mind Blast, Meteor, Rodgort's Invocation, Fire Attunement, Flame Djinn's Haste, Distortion, some general other utility and damage (glyph of immo+gg/steam/pspike perhaps)?

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